John Mendez After Effects

John Mendez After Effects class

Screen Shot 2015-12-14 at 20.08.19.png

Using the background I created in Illustrator in After Effects. I animated clouds moving in from the left and right side of the screen. I used a snow effect to add interest.

Screen Shot 2016-03-08 at 13.41.15.png

This is a screen shot from a ping pong animation I made in After effects. The rectangles are animated up and down whilst the ball is animated across the screen to mimic the classic game.

Screen Shot 2016-03-08 at 13.37.13.png

This is a screenshot of a video made in our motion graphics session. I used multiple video elements layered in a composition to create a futuristic video.

John Mendez Cinema4D class

John Mendez Cinema4d class

Screen Shot 2016-07-06 at 11.19.14.png

A simple train created using basic 3d shapes in Cinema4d. I have used cubes and cylinders, and the human and landscape objects. I also created some simple materials to add to the objects.

Screen Shot 2016-07-06 at 11.19.26.png

I created a wine glass using a path I drew out in Illustrator. I used this with a lathe NURBS object which rotates the path to create a 3d object. I also created a glass material to make it look realistic.

Screen Shot 2016-07-06 at 11.19.35.png

My progress with my 3d model of a person. I used the knife tool to add cuts and sculpted the model using an image as a reference. I only need to model one side as a symmetry object duplicates the other side.

Catherine Hardwick After Effects classes

Catherine Hardwick After Effects classes

Screen Shot 2016-03-08 at 13.08.22.png

Screen Shot 2016-03-08 at 13.08.27.png

Screen Shot 2016-03-08 at 13.08.30.png

These are some screen shots of my motion graphic made in After Effects. The pieces are all created in Illustrator and imported into After Effects.
The pieces are put together in a composition, and the positions and rotations of the shapes can be animated.
I also put in some footage of a heart rate monitor. There is an audio clip that is synchronised to the movement of the pulse.
The motion graphic was then exported to a Quicktime movie file.

Catherine Hardwick Cinema4d classes

Catherine Hardwick Cinema4d classes

Screen Shot 2016-07-06 at 11.10.56.png

Our first session helped us get to grips with creating and moving 3D shapes around in the viewport. We used cubes, cylinders and toruses to create a wooden style train toy.

Screen Shot 2016-07-06 at 11.11.19.png

For this session, we drew out a path in Illustrator and brought it into Cinema 4d. We used a lathe NURBS to create a wine glass, and created a glass material to make it transparent.

Screen Shot 2016-07-06 at 11.11.40.png

In our last session we used a tool in Cinema 4d called Mograph. You can use sound clips to create animations procedurally. The Mograph object uses the wave of the sound clip to create this equaliser effect.

Catherine Hardwick Illustrator classes

Catherine Hardwick Illustrator classes

Screen Shot 2016-03-08 at 13.44.35.png

The first image is progress from a session looking at the Pen Tool. The pen tool is used to create what are called bezier curves and paths.

Screen Shot 2016-03-08 at 13.44.47 2.png

This image is from a session looking at using the Pathfinder tool to create complex images from simple shapes such as rectangles and circles.

Screen Shot 2016-03-08 at 13.44.24.png

This image is a look at the image trace tool to create vector images from photographs. These images can be scaled without losing quality.

Andrew Hails – CINEMA4D Classes

NCFE Interactive Media Level 1

CINEMA4D Progress – Andrew Hails

Andrew Hails - CINEMA4D - Train Model.png

Using parametric shapes such as cubes and cylinders, with deformers to create a wooden block style train. Each piece was put into a hierarchy.

Andrew Hails - CINEMA4D - Glass Lathe NURBS.png

Using a path from Illustrator we created a wine glass using the Lathe NURBS object. It takes the path and rotates it to create a 3D model.

Andrew Hails - CINEMA4D - Polygonal Modelling.png

The beginnings of my model. This model was created using a technique called polygonal box modelling. We used a reference to build our model from. The model is built from polygons and points.